Skip to main content

Author: Andre Boeing

Multi-agent co-design and polycentric governance of open educational commons – a living lab model

Multi-agent co-design and polycentric governance of open educational commons – a living lab model

Contract Theory in Practice, Elinor Ostroms 8 Principles and Michael I. Jordans  Multi-Agent Reinforcement Learning (MARL) in practical living labs for educational game practice design.

André Boeing, Sept 26th 02026

Since 2022, I have been experimenting with an alternative model for developing Open Educational Resources (OER) and programs in multi-stakeholder collaborations involving diverse agents from municipal, governmental, non-profit, and non-governmental organizations, as well as freelancers, people with disabilities, youth, elders, and students.

I had not previously formalized the model, having only shared graphical sketches accompanied by loose notes two years ago. Inspired by the rich framework presented in the open course ScaDaMaLe (Scalable Data Science and Distributed Machine Learning by Dr. Raazesh Sainudiin), I have finally found the building blocks and “eureka moments” needed to advance this work. This now provides a descriptive language for the model through which we have been co-developing programs in practical living labs over the past three years. What applies to human agents in the following sections might also apply to digital machine agents.

This does not seem strange to me, as AI models originate from human cultural, social, and collective intelligence—and perhaps even from a “faculty of agency itself.” Whether “natural” or “artificial,” these collective intelligent systems move us forward as we continue to explore what intelligence is and could be.

Based on decades of experience designing educational programs and formats, I have found that the classic top-down hierarchical model—and the deterministic, centralized control systems it entails—is often inefficient and slow. More critically, it hinders agility, preventing Education for Sustainable Development (ESD) innovation projects from flourishing and adapting in real time as conditions inevitably shift during living lab development.


Decentralized, adaptive, and feedback-driven systems enabled our transition from optimization under plan-driven certainty (which frequently proved unviable, as the assumed “certainty” often reflected wishful thinking or even “hallucination”) to learning under uncertainty—a capacity that cultivates organizational resilience.

Professor Michael I. Jordan’s work on Multi-Agent Reinforcement Learning (MARL) provided a theoretical framework that further crystallized my practical insights: by treating stakeholders—including “target groups”—as autonomous, sovereign agents optimizing shared objectives, the system naturally evolved toward relational stewardship rather than transactional control. This approach continues to unfold in our ongoing living-lab project at fsysgame.org

And then Elinor Ostrom’s work pushed my buttons in a good way and unlocked the “missing in plain sight puzzle piece.” On my often euphoric, positive, and sometimes euphemistic side, my model assumed harmony—just because the model is beautiful. Ostrom also emphasizes how disputes are handled!

Disputes, conflicts, and frictions do come up when collaborating over many months with diverse, multi-stakeholder agents in intense production sprints! Multi-stakeholder systems do imply epistemic diversity and methodological divergence as a feature! Our own home planet, with its marvelous, homeostatic, biodiverse system, is the perfect proof of a regenerative, incredibly long-lived system. We do well to relearn from it. Real living labs with real impact value are rarely created behind desks or in sterile labs!

So—friction is not a failure; it is a signal that the commons is adapting to complex, pluralistic contexts. A conflict resolution system provides a transparent, graduated, and non-punitive pathway to resolve disagreements, align competing narratives, and adjust contributions without breaking relational trust or halting co-creation.

From what I have now learned, we could treat conflict as predictive error (Jordan/MARL), institutional stress (Ostrom), and incentive misalignment (Contract Theory) and could focus on proportional response, evidence-based adjustment, and relational healing!

A common reaction I have noticed among many multi-stakeholder agents during some projects and years is a strange belief that says something like this: “Conflict and friction are failures that cost lots of energy and stress, and they were also not part of our agreement plan. The way to solve this is to not talk about it, with a shared commitment to non-communication in this regard. Time eventually makes the conflicts obsolete—at the latest after the project is finished and the conflicting parties part ways anyway (even before any impact goals beyond the funded project timeframe could be achieved).”

Elder Elinor Ostrom offers a graduated pathway for these shadow yet natural sides of collaboration:

🪜 The 4-Tier Graduated Pathway

Tier
Example Trigger
Process
Resolution / “Sanction”
Timeframe
1. Direct Peer Resolution
Minor PR friction, attribution confusion, wording/narrative tension, formatting disputes
Contributors resolve in PR comments or quick sync. Focus: clarify intent, align on ESD framing.
No formal sanction. Logged in PR. Merge proceeds.
0–7 days
2. Working Group Review
Unresolved pedagogy/ESD framing, competing priority claims, metric disagreements, repeated tier-1 stalls
Lightweight panel: 1 maintainer + 2 stakeholders (teacher/freelancer/city) + facilitator. Reviews qualitative guide data & usage metrics.
Graduated: Time-bound suspension of merge rights for affected branch. Priority reduced for 1–2 cycles. Mandatory re-review.
7–14 days
3. Community Assembly
Systemic friction: narrative alignment (e.g., growth vs regenerative), scaling bottlenecks, repeated tier-2 failures, cross-departmental misalignment
Monthly Living Review. Uses consent-not-consensus model. Public patch log records rationale. Impact dashboard reviewed.
Adaptive: Version branch allowed. Core commons stays intact. Divergent paths grow separately with clear provenance.
Monthly
4. Controlled Fork / Version Split
Irreconcilable values, legal/licensing ambiguity, chronic free-riding, pedagogical drift beyond calibration range
Fork with explicit PROVENANCE.md & CONTRIBUTING.md reference. Commons remains open. Divergence is documented, not erased.
Proportional: Contributor retains CC-BY-SA rights but loses co-development priority until alignment re-established via Tier 2 review.
Last resort

Note: “Sanctions” = temporary loss of influence + mandatory re-alignment, not banning. The goal is systemic convergence, not compliance.

Lets sum up with the three ingredients and components for the model: “Contract Theory in Practice”, “Elinor Ostroms 8 Principles” and “Michael I. Jordans Multi-Agent Reinforcement Learning (MARL)”

1. Contract Theory: From IP Control to Open Relational Pacts

Traditional OER projects often collapse under the tension between open licensing and closed funding/contracting. Our experimental model solves this by shifting from transactional contracts to relational contribution agreements:

  • Incentive Realignment: Creators aren’t paid for exclusivity; they’re incentivized by pedagogical impact, network access, reputation, co-development priority or just a “good time during Playshops and Fun”.

  • Monitoring via Usage & Peer Review: Instead of compliance audits, we began to track open metrics: module adoption, teacher adaptation rates, player engagement, etc. in our latest fsysgame.org project.

  • Dynamic Obligations: Contracts become living contribution charters. If  – for example – a freelancer’s game module underperforms pedagogically, the network adapts (patches, co-revisions, role shifts) rather than terminating agreements.

2. Ostrom’s Principles: Governing the Educational Knowledge Commons

Our OER/ESD game suite is a commons. Ostrom’s 8 principles map directly to sustainable open education ecosystems:

Ostrom Principle Our Implementation

Clearly defined boundaries

Creative Commons licensing + project scope + contribution guidelines

Rules matching local conditions

Modular game design: core ESD mechanics + regional/contextual scenarios (e.g., local water systems, urban mobility, circular economy pilots)

Collective-choice arrangements

Co-design workshops with teachers, students, NGOs, and city depts; voting on feature priorities & adaptation guidelines

Effective monitoring

Open analytics dashboards, classroom feedback loops, peer review of pedagogical efficacy

Graduated sanctions/reputation

Contribution weighting, co-development priority, public attribution, not punitive clauses

Conflict resolution

Community patch notes, transparent design rationale, mediated scenario disputes (e.g., competing ESD narratives)

Nested enterprises

Classroom → school → city education network → national OER repository → EU ESD framework

Recognized rights to organize

Teachers/freelancers/NGOs retain IP in their contributions while embedding them in the open commons

👉 Why it works: OER/ESD games fail when treated as “products.” Our model treat them as living institutional infrastructures that self-correct through use.

3. Prof. Michael I. Jordan’s Lens: Games as Multi-Agent Learning Systems

Jordan’s work on probabilistic graphical models, multi-agent systems, and algorithmic governance reveals why our model is somewhat computationally elegant for ESD:

Concept How It maps to our Projects

Multi-Agent Reinforcement Learning (MARL)

Each stakeholder (teacher, student, freelancer, city dept) is an agent optimizing partial objectives. The game mechanics + feedback loops approximate shared policy iteration.

Online/Continual Learning

Player responses, classroom adaptation, and teacher feedback serve as real-time reward signals. Version updates = policy adjustments.

Federated Development

OER versioning mirrors federated learning: local nodes (schools, NGOs) adapt core modules without centralizing control.

Shared Reward Function

In education, this isn’t profit—it’s systems literacy, behavioral shift, and sustainable decision-making. Our model still needs to formalize this as measurable indicators.

Hierarchical/Policy Abstraction

Analogous to hierarchical RL: low-level mechanics (game rules) → mid-level pedagogy (teacher facilitation) → high-level ESD outcomes (policy alignment, community action).

Raaz pointed me to a chapter that he thought might really interest me. And holy, was he right. Remember my growing discomfort with classic top-down, hierarchical models and deterministic, centralized control systems? From my practice experience, I’ve found them inefficient and slow—especially when they prevent Education for Sustainable Development (ESD) innovation projects from flourishing and adapting as living lab conditions naturally shift in real time.

I’ll let this post end with a beautiful, both scientific and poetic question and quest that Raaz invites us into through his practical group projects. Next week, I’ll share the story of what happened next—living it out in real, physical, rapid micro living labs way up in the Northern lands..


7. The IAS ladder: Part V hook 

This section is clearly separated from the course exposition above and is intended for students
continuing into Part V (advanced seminars / group projects).

The IAS (Identityless Agent Substrate) architecture models the operator–agent pairing as a
repeated principal-agent relationship. In each session:
• The principal is the human operator who cannot directly inspect the agent’s internal state
— only the observable outputs (commits, tool calls, design documents).
• The agent is the IAS-governed agent incarnation, whose behaviour is a function of its
specification and lineage.
• The type is the agent’s behavioural distribution over tasks — how reliably it follows the
specification under the operator’s prompting style.

Across sessions, the principal is learning the agent’s type. Classical contract theory says the
principal’s posterior over type is the sufficient statistic for optimal contract selection once it has
been computed. The IAS question is: How do you compute and propagate this posterior when
agent incarnations are ephemeral and stateless?

✍️ Author’s Note & Transparency Statement

For this article, I collaborated with a self-hosted Qwen3.6-35B-A3B-FP8 model across research, analysis of the accompanying graphics, iterative feedback, and chapter-level discussions.

What I deliberately do not use the model for is writing. Writing is a verb—and a fundamentally human one. This process cannot be outsourced, automated, or shortcut. It must happen within our cellular bioware and nervous systems.

Writing is not merely about producing a publication-perfect draft. It is a deeply alchemistic process through which our conscious nervous systems crystallize, grow connections, and share exploration.

The model used in this collaboration is Qwen3.6-35B-A3B-FP8, a Mixture-of-Experts (MoE) architecture developed by Alibaba. With 35 billion total parameters and approximately 3 billion active per forward pass, it is optimized for efficient, high-fidelity chat and agentic workflows—featuring robust reasoning, vision capabilities, and sustained performance across long-document analysis and extended multi-turn dialogues.

All final prose, structural decisions, and theoretical framing remain my own. The model served as a thinking partner, not an author during the 12 hours production time in one day and two study days before to explore the landscape.

Continue reading

Call for Partnerships – fsysgame Cooking Transformer Expansion

Call for Partnerships. For the fresh development start of our food‑system cooking‑transformer game expansion we are scouting for potential partners. Cooking techniques, nutrition, and planetary health are the next three value sets we are passionate about translating into an engaging, open, collective card game for fun, real‑world action and education.

Agroecology principles, multi-fun-ctional landscape themes, and the Sustainable Development Goals build the three value sets we have explored in our collaboration with the Alliance Biodiversity International & CIAT, and our recently Open‑Access published Food Heroes Expansion Set.

Now we want to focus on the delicious part and the culinary art of food‑system transformation and expand our 60‑card collection with another analogue 60‑plus‑card set, including comics, digital add‑ons, and facilitator guides centered around cooking, nutrition, and planetary health for schools, homes, and clubs.

For this fresh development quest we are currently scouting the potential “mycelium network” of science, game‑design, education, and funding partners. If you resonate or might know/tag fitting connections, we are happy to get to know you and explore our possibility space.

hello@fsysgame.org

“Can a card game change how children think about food – and how they eat?”

Researchers from the Alliance and partners are testing fsysgame / Food Heroes in 37 Kenyan schools to explore how a comic and card game can help children understand food systems, biodiversity, and nutrition while inspiring real-world action. Story published on Alliance Biodiversity & CIAT:

https://alliancebioversityciat.org/stories/card-game-transform-children-food-systems

“Culturalizing sustainability” Viewpoint published in Nature Sustainability including ktopias “playful encounters on sustainable action”

“Policy-makers and scientists dominate high-level sustainability debates but any decision that follows has consequences for ordinary people in their local communities and environments. We asked experts to reflect on the importance of embracing a culturally informed, bottom-up approach to the sustainability discourse and action.”

I am grateful and honored to have taken part in the collective co‑creation of this viewpoint and weaving “Solid Science for Serious Fun”, our Storybilities, Playabilities and Sustainabilities into the multi-perspective viewpoint.

Publication in Nature Sustainablity July 2026:

https://www.nature.com/articles/s41893-026-01898-5

Open Access read only Link:

https://rdcu.be/fu8cR

Werlen, B., Jacobs, G., McBean, G. et al. Culturalizing sustainability. Nat Sustain (2026).

https://doi.org/10.1038/s41893-026-01898-5

Playing at the National Agroecology Symposium, Kenya

Are you planning to participate in the 🪴 🌴 🦋 🐝 3rd National Agroecology Symposium 🌾 🍉 🫚 🎈 tomorrow, Wednesday 22, and Thursday 23 July in Nairobi, Kenya?

Together with WingFarm and ISFAA Kenya, we from the CGIAR Multifunctional Landscapes at the Alliance of Bioversity International and CIAT have organised a Youth in Agroecology Action lab. In the session, we will introduce our FoodHeroes comic and game that we co-developed with fsysgame.org and The Grass Company Limited in collaboration with DRYLANDS NATURAL RESOURCES CENTRE (DNRC) and Community Sustainable Agriculture and Healthy Environmental Program (CSHEP).

✅ Play interactive games & learn
✅ Engage in powerful dialogues
✅ Co-create real agroecological solutions
✅ Build networks, make commitments & take action! 

Find out more about our Food Heroes educational package here:
https://www.fsysgame.org/food-heroes-expansion/

Food Heroes Comic published in Science Pub Database by CGIAR.org

A Comic in a library of high level science publications? Our collaborative “Food Heroes Comic: Growing great food, seeds, trees & knowledge. No. 1. CGIAR Science Program on Multifunctional Landscapes” has been published as an Open Access Resource by CGIAR.org last month. The first Print edition is going around schools and we heard, that quite some Scientists were trying to get their hands on copies in the CGIAR centres as well 😉

Its a wonderful, gratifying feeling to witness Art, comic- and cardgame pop culture, 2050 Future Now themes in Tandem with the Science of Agroecology, integrated, synergistic, Multifunctional Landscapes and the Sustainable Development Goals. It sure makes Education for students AND teachers more exciting, immersed and joyful as well.

Thank you so much for the iterative, collaborative comic- and gamedesign development quest + shared fruits’n seeds, we are discovering together since February, Lisa Elena Fuchs Samantha Waki Bela Sharma CGIAR Multifunctional Landscapes The Grass Company Limited fsysgame.org
And thank you, Benno Werlen The Jena Declaration and UNESCO Chair on Global Understanding for Sustainability for the partnership on joyful, playful pathways to learn to understand our Sustain Abilities and practice them in our daily life.

Free to download here:

https://hdl.handle.net/10568/183414

Card Explorer Launched

From idea to done and run of the “fsys Card-Explorer App” in 2.5 hours good vibe coding. With Claude? NOPE! :: Open-Source, running on my Laptop without subscription and token limits.
Explore Cards and launch the Browser App:
fsysgame.org/card-explorer
“making of” recipe:
– Open-Source ZED 1.0 Code Editor:
https://zed.dev/
– and the already built in Open Code, Zen/Big Pickle Coding Agent from:
https://opencode.ai/
We used react.js to achieve our goals.

Click on single Agroecology, Multifunctional Landscapes and Sustainable Development Goal Icons to explore, which cards feature the icon and how the cards are connected through other shared icons. A click on the card tells you, what is is about. You can choose multiple icons to display cards, which contain them. Enjoy 🙂

fsysgame MFL Kenya Series DIY Kit published

The CGIAR Multifunctional Landscapes program, together with the Alliance of Bioversity International and CIAT, is proud to introduce the Food Heroes Expansion — a free, printable card game designed for schools, clubs, and homes, bringing food system science to life for young people everywhere 🌍
Every card is an action. Save seeds 🌾. Build compost ♻️. Restore biodiversity 🐝. Shorten food chains 🚜. Advocate for your land 📣. Players don’t just learn the concepts they practice them in the real world.

✅ 60 CGIAR Multifunctional Landscapes Kenya Series collectible cards (Food Heroes Expansion + Mapping) with realworld impACT missions to play ✅ Agroecology-, Multifunctional Landscaping- and Sustain Abilities Sheet for strategic play ✅ The “FutureNow” Comic: A tool for both agroecology education and English language learning ✅ A unique “Coopetitive” game for solving global food system challenges in 3 rounds (= 3 project years)

I am sooo excited, proud and grateful, what we all have co-created and literally brought to the home, school and club table. Free like seeds to plant’n play in your community. Happy crafting and playing! 🙂
infos and downloads:
https://en.fsysgame.org/diy-kit.html

The fsysgame Food Heroes Expansion was developed in cooperation with the Multifunctional Schools Network in Kenya, established with CSHEP and DNRC in Kiambu, Kajiado, and Makueni Counties, under the CGIAR Science Program on Multifunctional Landscapes, led by the Alliance of Bioversity International and CIAT, in collaboration with The Grass Company, Nairobi and fsysgame.org